Kyle Garcia
Game Engineer
A game engineer for 7 years and focusing on game engine technology. Knowledgeable in different areas of development such as mobile, web, server, and game development. Graduate of Asia Pacific College AB Multimedia Arts, and Master of Science in Computer Science.
- kkpgarcia@gmail.com
- Phone
- by request
- Website
- https://kkpgarcia.github.io/
- kkpgarcia
Experience
– present
Lead Software Engineer at Haptiq
Haptiq is pioneering virtual twin simulators for training, planning and collaboration. highlights:
- Team Management - Collaborated with the team for their tasks, well-being, and quality of life
- Project Management - Managed all tasks, sprints, and retrospectives for both Manila and Norway
- Architecture Design - Implemented a Context Framework for Test Driven Development
- Event Driven System - Implemented a system for a loose coupled structure
- Binding Frameowrk - Implemented an underlying framework that enables relation between objects with reusable resolutions
- Key Bindings and Manipulation - Implemented a system that unifies interaction, and isolate them for reusability
- Command Bindings - Implemented a system for reusable command structure
- No-Code Graph System - Implemented a system for creating trainings, and run-time graph editor
- Runtime Scene Editing - Implemented a runtime control for editing scenes with gizmo
–
Senior Software Developer at Play N' Go
As a senior software developer, my responsibility is to deliver Play N’ Go products with the highest fidelity and feasibility. Along with the projects, a close collaboration with people in different practices is exercised.
–
Senior Software Developer at Narrasoft
NarraSoft’s teams serve as an extension of our clients’ operations who outsource digital solutions with excellence and quality in mind As a Senior Software Developer, I am closely involved with clients to collaborate further to produce the right product for them.
–
Lead Game Developer at MOS Studio
Initially, I was hired as a Backend Developer. I proposed leading the Philippines game development team instead of improving its pipeline and delivering quicker with an initiative in mind. Being the lead, I was part of the decision process in the studio. I have handled different professionals from Artists, Developers, and Business Marketing. One initiative has also helped the studio save USD 5000/month in redundant services and streamline the production processes.
Highlights
- Saved USD 5000/month in bills
- Lead a development studio to success
- Released a game earlier than the proposed timeline
Volunteer
–
Member of the Board of Directors at International Game Developer's Association: Philippines
Manila is a chapter of the largest non-profit organization globally, serving all individuals creating games. The organization helps build the local game development industry by focusing on capacity building, connecting peers, and increasing awareness in the Philippines and globally.
Highlights
Education
–
Master of Science in Computer Science from Asia Pacific College with GPA of 3.39
–
Bachelor of Arts in Multimedia Arts from Asia Pacific College with GPA of 3.2
Awards
Best Paper from Conference on Remote Sensing and Geoinformation of Environment
Publications
Streamlining Machine Learning in Mobile Devices for Remote Sensing by RSCy2016
Created a platform that detects a virus in the samples of banana trees using OpenCV.
Languages
- English
- Fluency: Full professional proficiency
- Filipino
- Fluency: Native speaker
Skills
- Game Development
- Level: MasterKeywords:
- Web Development
- Level: IntermediateKeywords:
- Mobile Development
- Level: IntermediateKeywords:
- Game Engineering
- Level: IntermediateKeywords:
- Programming Languages
- Level: MasterKeywords:
- Software Engineering
- Level: MasterKeywords:
- Game Art
- Level: MasterKeywords: