It might seem a small jump from where I was from almost a month ago, but personally, I feel like I really hit the right amount of updates during this development so far. I was planning on a different development log for the second one, but I didn’t get around to finishing it due to particular circumstances.
The Luna Engine 0.0.3 consists of a stable 3D Rendering API:
It has been more than two weeks since I started this project. I was aiming to write a blog on how I deal things in some sort of a “major” way. Bringing big updates each time I write an entry.
However, I encounter exciting challenges along the way while slowly building the project from the ground up. Hence this dev logs things. I hate dev logs as I didn’t want to talk about some minor details that I have encountered. Upon doing the project, I found out that there are actually learnings in between significant developments.
It has been years since I have started my personal projects once again. I have been busy working on my master’s degree in computer science, which I have completed last March 2021, and settling in on my job (Just had one last October 2019 after months of looking). I guess this is pretty much the time to work on something that I could improve on.
The key to any software development is planning and design. I tend to follow that structure to best tackle this project that I have. As I mentioned in the first part of this blog, I plan to do these things:
It has been years since I have started my personal projects once again. I have been busy working on my master’s degree in computer science, which I have completed last March 2021, and settling in on my job (Just had one last October 2019 after months of looking). I guess this is pretty much the time to work on something that I could improve on.
I recently had the decision to sell my personal laptop in exchange for a Samsung S7 Tablet for stupid reasons:
Self-realization when I was trying to be a game engineer.
Ever since I started developing games in Unity3d, I was obsessed with how game engines work behind the scenes. Not just with PBR (Physic Based Rendering), or Physics updates, but how they were built and designed. What the relationships of objects inside, and how they interact gracefully.
Keep going!Keep going ×2!Give me more!Thank you, thank youFar too kind!Never gonna give me up?Never gonna let me down?Turn around and desert me!You're an addict!Son of a clapper!No wayGo back to work!This is getting out of handUnbelievablePREPOSTEROUSI N S A N I T YFEED ME A STRAY CAT